Everything about Component Video totally explained
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This article is about analog component video: for the processing of color components in digital video, see digital video, Chroma subsampling and YCbCr
Component video is a video signal that has been split into two or more components. In popular use, it refers to a type of
analog video information that's transmitted or stored as three separate signals. Component video can be contrasted with
composite video (
NTSC,
PAL or
SECAM) in which all the video information is combined into a single line-level signal. Like composite, component video cables don't carry audio.
Analog component video
Reproducing a video signal on a display device (for example, a
CRT) is a straightforward process complicated by the multitude of signal sources. DVD, VHS, computers and video game consoles all store, process and transmit video signals using different methods, and often each will provide more than one signal option. One way of maintaining signal clarity is by separating the components of a video signal so that they don't interfere with each other. When a signal is separated this way it's called 'component video'.
S-Video,
RGB and
YPbPr signals comprise two or more separate signals: hence, all are 'component video' signals. For most consumer-level applications,
analog component video is used. Digital component video is slowly becoming popular in both computer and home-theatre applications. Component video is capable of carrying signals such as
480i,
480p,
576i,
576p,
720p,
1080i and
1080p, although many TVs don't support 1080p through component video.
RGB analog component video
The various RGB (Red, Green, Blue) analog component video standards (for example, RGBS, RGBHV, RG&SB) use no compression and impose no real limit on color depth or resolution, but require large
bandwidth to carry the signal and contain much
redundant data since each channel typically includes the same black and white image. Most modern computers offer this signal via the
VGA port. Many televisions, especially in Europe, utilize RGB via the
SCART connector. All arcade games, excepting early vector and black and white games, use RGB monitors.
Analog RGB is slowly falling out of favor as computers obtain better clarity using
Digital (DVI) video and home theater moves towards
HDMI. Analog RGB has been largely ignored, despite its quality and suitability, as it can't easily be made to support
Digital Rights Management. RGB was never popular in North America for consumer electronics, although it was used extensively in commercial, professional and high-end installations, as S-Video was considered sufficient for consumer use.
RGB requires an additional signal for synchronizing the video display. Several methods are used:
- composite sync, where the horizontal and vertical signals are mixed together on a separate wire (the S in RGBS)
- separate sync, where the horizontal and vertical are each on their own wire (the H and V in RGBHV)
- sync on green, where a composite sync signal is overlaid on the green wire (SoG or RGsB).
Composite sync is common in the European
SCART connection scheme (using pin 17 [gnd] and 19 [out] or 20 [in]). Sometimes a full
composite video signal may also serve as the sync signal, though often computer monitors will be unable to handle the extra video data. A full composite sync video signal requires four wires – Red, Green, Blue, Sync. If separate cables are used, the sync cable is usually colored white (or yellow, as is the standard for composite video).
Separate sync is most common with
VGA, used worldwide for analog
computer monitors. This is sometimes known as RGBHV, as the horizontal and vertical synchronization pulses are sent in separate channels. This mode requires five conductors. If separate cables are used, the sync lines are usually yellow (H) and white (V), or yellow (H) and black (V), or gray (H) and black (V).
Sync on Green (SoG) is the least common, and while some VGA monitors support it, most do not.
Sony is a big proponent of SoG, and most of their monitors (and their
PlayStation 2 video game console) use it. Like devices that use composite video or S-video, SoG devices require additional circuitry to remove the sync signal from the green line. A monitor that isn't equipped to handle SoG will display an image with an extreme green tint, if any image at all, when given a SoG input.
YPbPr analog component video
Further types of component analogue video signals don't use R,G,B components but rather a colorless component, termed
luma, combined with one or more color-carrying components, termed
chroma, that give only color information. This overcomes the problem of data redundancy that plagues RGB signals, since there's only one monochromatic image carried, instead of three. Both the
S-Video component video output (two separate signals) and the
YPbPr component video output (three separate signals) seen on DVD players are examples of this method.
Converting video into luma and chroma allows for
chroma subsampling, a method used by
JPEG images and
DVD players to reduce the storage requirements for images and video. The
YPbPr scheme is usually what is meant when people talk of
component video today. Many consumer DVD players, high-definition displays, video projectors and the like, use this form of color coding.
These connections are commonly and mistakenly labeled with terms like "YUV", "Y/R-Y/B-Y" and Y, B-Y, R-Y. This is inaccurate since
YUV,
YPbPr, and Y B-Y R-Y differ in their scale factors.
In component video systems, additional synchronization signals may need to be sent along with the images. The synchronization signals are commonly transmitted on one or two separate wires, or embedded in the blanking period of one or all of the components. In computing, the common standard is for two extra wires to carry the horizontal and vertical components ('separate syncs'), whereas in video applications it's more usual to embed the sync signal in the Y' component ('sync on luma').
When used for connecting a video source to a video display where both support 4:3 and 16:9 display formats, the PAL television standard provides for signaling pulses that will automatically switch the display from one format to the other. However Y'P
bP
r doesn't support this operation.
Connectors used
D-Terminal: Used mostly on Japanese electronics.
Three BNC (professional) or RCA connectors (consumer): Typically colored red (Pr), green (Y), and blue (Pb).
SCART used in Europe.
9-pin Mini-DIN-connectors called "S-Video" or "TV Out" in computer video cards, which usually include an adaptor for component RCA, composite RCA and 4-pin S-Video-Mini-DIN.
S-Video analog component video
S-Video (S for Separate) is another type of component video signal (transferring YUV when used for PAL video and YIQ when used for NTSC video), because the luma (Y) and chroma (UV or IQ) signals are transmitted on separate wires. This connection type isn't being used for high definition standards as the carrier frequency of the colour signal modulation would have to be adjusted.
International standards
Examples of international component video standards are:
RS-170 RGB (525 lines, based on NTSC timings, now EIA/TIA-343)
RS-343 RGB (525, 625 or 875 lines)
STANAG 3350 Analogue Video Standard (NATO military version of RS-343 RGB)
Confusions
Component video connectors are not unique in that the same connectors are used for several different standards; hence, making a component video connection often doesn't lead to a satisfactory video signal being transferred. The settings on many DVD players and TVs may need to be set to indicate the type of input/output being used, and if set wrong the image may not be properly displayed. Progressive scan, for example, is often not enabled by default, even when component video output is selected.
Modern game systems (such as the PlayStation 3, Xbox 360, and Wii) use the same connector pins for both YPbPr and composite video, with a software or hardware switch to determine which signal is generated. Hence, a common complaint, especially with the PlayStation 2, is that the component video signals are very green, with very dark reds and blues. This is simply because the system menu hasn't been changed from AV (Composite) to RGB (Component).
Further Information
Get more info on 'Component Video'.
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